Quote:
Originally Posted by Uber Gruber
I agree with all your points, but i've been playing this game since Jan 2005 so am no longer interested in sinking loads of ships. Now i'm only interested in taking on and facing the challange presented by as much realism as possible.
I've nothing against "gameplay" mods, but I just don't want to play that way anymore. Now, all I want is realism......including the long fruitless periods of patrol.....sinking a ship after 15 days of wallowing alone in the Atlantic is a lot more fun than sinking one ten minutes after the last one.
For me anyway....
|
I agree and understand your point of view, and I don't think it is that much different than mine. If Sh3Gen is for you, you can only find out yourself, though.
Myself I like every sinking to be a difficult and rewarding achievement. That is very much in the spirit of Sh3Gen, and can be experienced with the default settings.
What I found demotivating about stock SHIII was that between leaving the home port, and the "ship sighted" message, you felt like moving through a vacuum. The difference that I try to make with Sh3Gen is giving direction and ambience to the missions. You can prepare strategies, wage the choices that Sh3Gen offers you, and you can use your imagination to see much more in the game than is actually there.
I feel very close to the spirit of WaW, one could even say that I try to offer an engine that can do automatically what they do manually.
I have deliberately added a lot of uncertainty and surprise to the program, so it will take you a long time until you being to look through how Sh3Gen can be "gamed". With new version, you might never be able to exactly predict what you will find, that is my aim.
Hope you give it a try and let me know what can be improved from the viewpoint of the hard-core realism crowd!
GE