Quote:
Originally Posted by Werner von Schmidt
I know, I just thought it would be nice to have a compromise between the "arcade-like indentification" and the "Why I have to identify every ******* nutshell in the dark while my officer twiddle his thumbs?". So IMO a delay would give a better feeling of being the captain / interaction with the crew.
Werner von Schmidt
|
I agree with that and it's a good point. In terms of realism, we need to realize that there are different player types and approaches:
a) players who like to do only the real tasks of a Kaleun on a U-Boot
b) players who like to do many more tasks that are not necessarily KL tasks (ship ID, navigation tasks etc.)
c) players who like to micromanage basically everything
So we need to differentiate and be careful to consider certain automations/tasks unrealistic.
Personally, I'm type "a" and for example I don't use real navigation. But on the other hand I'd like my navigation officer to use it, to see some random, realistic failures in determing boat position due to bad weather, currents etc.