In WWII hitting a submarine with a torpedo was very difficult and rare. You would have to catch the opponent sub unaware near or on the surface. Whether the opponent could dive in time to avoid depended on how close you were and the effectiveness of the attacking spread set to various fixed depths. As we all know from WWII sims, getting a sub from slow cruise on surface to under scope depth took a quite a bit of time. By comparison, the Tang knowing a circular run was heading right for them could do nothing to avoid it.
I don't know if a real torpedo intercept against an evading sub was actually accomplished in the '80s.
In our current time, doing this is all theoretical. The game can make whatever probabilities the devs want and no one can prove otherwise.
-Pv-
Last edited by -Pv-; 10-18-17 at 09:29 PM.
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