Quote:
Originally Posted by vdr1981
What do you mean by "dummy" copies Gap?
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Quote:
Originally Posted by propbeanie
He might be thinking like what Lurker did in RSRDC in SH4, in that he made a few ships as copies, but set to be "Environmental" objects, and set them to be invisible so that they could be used as "targets" for the SpecOps Photo Recon missions
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He confirms
There are two ways "inert", "dummy" or "phantom" ships (or whatever you want to call them, IIRC in OHII they were initially named "Z ships") can be set: either as a pieces of landscape (like harbors, house, etc.), or as land units. In both cases the ships won't picth and roll, and they won't drift. The latter method maybe is a bit better, because it will enable you to set docked ship's appearance/disappearance dates, and to customize vessel's appearance through their eqp files. Moreover, depending on what national roster they are assigned to, they can be made to be attacked during enemy air raids, though they wont return fire due to the SH5 limitation that we know.
Now that you make me to think about it: are our "floating coastal defenses" affected by the same problem? Their position relative to the seabottom was critical: move them a few cm toward shallower waters, and they will become as stuck as normal ships
Quote:
Originally Posted by vdr1981
That's how I set static AI subs in ports in the first place, neutral environmental units...I had to do that in order to bypass some long standing harbor CTD issues probably caused by IRAI mod.
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So that was the reason for Type II boats crashing the game if placed in ports?
Quote:
Originally Posted by vdr1981
Sea movement is not the problem here, it is some strange AI subs property which makes them to punch the throttle for a few seconds when you get close to harbor.
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Quote:
Originally Posted by vdr1981
It could be that... but it can also be the fact that AI subs have IQ of below average insect... 
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lol