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Old 05-18-06, 01:28 PM   #12
Kpt. Lehmann
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Teddy Barr.

The GW team has had enough of your attitude problem and "holier than thou" view towards our efforts.

Here and now I am going to address your disdainfulness and clarify issues you have painted in an incorrect light for the community.

Quote:
Originally Posted by Der Teddy Bar
They show a total lack of proper
testing and understanding of moding.

The idea that just because you take add additional 'data'
under the group heading it will get used is just silly.

...all they have done is add some useless values.

Now CB has really hacked it up. He has removed the
original entires of Detection time, Sensitivity & Height
factor. Then he has added a lot of useless values.

...improper procedure & testing in the hopes that next time
there will not again be thousands of hours wasted.
We will no longer tolerate your efforts to discredit the
GW mod on a case by case/file by file basis.

Quote:
Originally Posted by Der Teddy Bar
GW has stated that they will not use any NYGM mods as per
Kpt's post.
I believe that this stems from NYGM's request that GW
does not make changes to any of the NYGM work that GW
includes as it would then possibly lead to NYGM mods
being percieved incorrectly.
Not only have you mis-quoted me, but you have twisted
this statement to meet your needs.

The joint merger was cancelled/terminated by the GW team
because you denied us access to the NYGM/GW merger files
you posted on FileFront.com.

Furthermore,regarding your concern that the use of the
NYGM ship damage model as used and or tweaked by the GW
team potentially showing a bad light on the NYGM team...

The same can be said of your mod by the GW team using the NYGM ship DM's. If it didn't need fixing, we wouldn't have needed to
tweak it.

Quote:
Originally Posted by Der Teddy Bar
A case in point is the Tug Boat that GW supplied had been
moded by GW and as a result had no damage zones, at all
and is why it would not sink. NYGM discovered this for GW
and let them know.
Here! Eat this cookie while I play the violin for you.
It was a simple data entry error that even you could
make. Thank you for helping us fix it... Now come down from the mountain!

Quote:
Originally Posted by Der Teddy Bar

As the above example demostrates though, it was the NYGM
Ship Damage Mod that was made to look bad as well, its
the bit that makes the ships sink the way that they
do.
Again,regarding your concern that the use of the NYGM
ship damage model as used and or tweaked by the GW team
potentially showing a bad light on the NYGM team... The
same can be said of your mod by the GW team. If it didn't
need fixing, we wouldn't have needed to tweak it.

You also do not recognize that the success that GW has
enjoyed, has also brought POSITIVE recognition to the
NYGM ship damage models time and time again.

Quote:
Originally Posted by Der Teddy Bar
Kpt said that he will do what ever they pleases with
NYGM's Ship Damage Mod... I objected... and thus the NYGM
& GW merger is a thing of the past.
NEGATIVE! Again, We (The GW team) made the decision to
cancel the NYGM/GW merger as you refused us access to the
files you posted on FileFront.

Again you mis-quoted me. What I said was this:

"Please note, the GW team may alter any included file to
mesh as required by the needs of the GW Supermod for the
sake of (file) cohesion or to achieve a desired effect.
This is how discoveries and better mods are made."

The above is a necessary statement which allows us to
attempt on-the-spot fixes in ANY file where necessary.

You act as if this was tantamount to something
SEAWOLVES/X1 might do... which you have ACCUSED US OF
BEING SIMILAR TO IN PRIVATE SIMPLY BECAUSE WE DECIDED TO
USE YOUR SHIP DM!!! LOL, not only did we credit you as
the builder/designer, we paid you high praise.

You forget yourself. Just as you do, we spend our free
time modding SH3 attempting to improve the game for
players that wish to use mods in their games. Where GW
is concerned, NO OTHER mod team has had the courage to
build and release a package that addresses so many
bug-fixes, realism issues, sound and graphics
improvements... in the same package.

Where CB is concerned... he had the courage to address
the DD behavior issue and we followed that thread. We
included the best information available to us at the time
of release. I could go on and on here. Not only are
you insulting CB... but everyone who contributed to that
thread.

About ten days before the release of GW 1.0 DTB, you
urged me to combine our efforts with his in order to "not
factionalize the community..."

DTB... your thoughtlessness and total lack of respect for
others feelings and efforts shines through with peerless
clarity. If anyone has "factionalized" the community, it
has been you... as demonstrated by your total disregard for the efforts of others.

Excercising a little tact will not only serve you well in this
forum... but in real life as well.

I suggest that you do whatever you must to learn to
co-exist. The GW mod team isn't going anywhere and GW
WILL REMAIN (more certainly now than ever) a STAND-ALONE
mod offered to the community as an installable option.

Having freedom of CHOICE enriches the community... It does not fracture it!

Not only do you owe the GW team an unconditional
apology... but you owe one to CB for trashing his
efforts, and to your own team for embarrasing them.

Ende.
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