Quote:
Originally Posted by Uber Gruber
So is it less compatible with NYGM ? I have to ask this as NYGM is the base from which I work from.
|
No thats no problem, I must have confused you. I have fine tuned the program setup to generate the most balanced output with GW - it is compatible with the other mods too.
You probably won't even notice a difference. It might only be that there is more or less info for some areas / periods than would be historically correct. The balance can be achieved through improved config files for all mods, but I don't have the time to play them all.
NYGM is a very fine mod, so of course Sh3Gen must run with it.
Quote:
Originally Posted by Scorpius
This is one of the best programs for immersion out there! Good job with this mate!
Also what does the ? - and + mean on either side of the ships name?
|
The ? is a very important information.
? means it is an allied (enemy) target.
+ means axis
- means neutral
You find this and other important information in my glossary for Sh3Gen:
http://www.global-explorer.de/contentpage_glossary.htm
Quote:
Originally Posted by Uber Gruber
The issue has been raised that commanders had no where near the level of intel that SH3 Gen provides.....is this the case ?
|
You're definitely right. But don't forget I am offering many customizing options so you can reduce the intelligence to practically zero. Also, the default setting, the one I recommend, is fairly low. It shouldn't show more than one to three fat targets, and some of them might be unreachable.
But also don't forget this is a game. I strive for what i think is realism, but at the same time it has to be fun.
It is not entirely realistic becuase you could theoretically sink a fat ship every mission, thats for sure.
Where was this question raised?
GE