Quote:
Originally Posted by Kendras
Yes, but the halo will disappear at medium distance, so you won't be able to spot it from your submarine...
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Well, I think it is a matter of finding the right size for an aptimal balance between light arcs and their visible range. By the way, those are the interantional rules on light visibility:
http://navruleshandbook.com/Rule22.html
Quote:
Originally Posted by Kendras
No, for 2 reasons : 1/ i can't do that, 2/ if i assign 2 different materials to the object in S3D, they should be both used ? ...
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That's the likely reason for your night lights not working. Stop asking yourself impertinent questions (lol) and strictly follow my instructions
Quote:
Originally Posted by gap
- Select one of the two objects in body selection mode.
- Switch to face selection mode.
- Right click on the geometry window.
- Right click on 'Material' in the following context menu.
- Enter the new material name.
- Undo the selection (space bar).
- Repeat the steps 1-5 for the other copy of the same object, using a different material name.
- When you have finished, select both objects in body selection mode.
- Right click on the geometry window.
- Choose 'Combine' from the context menu.
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PS: If S3D asks you whether you want to import one of the subsets separately, or raather collapse collapse the two of them in one object, choose the latter option