Quote:
Originally Posted by gap
So emissive material's halo is automatically calculated... who knows, maybe also night lights have the same effect, without need of painting the halo on the texture
|
Not at all ! There is an emissive halo texture painted on a square model (+ "Look at" controller attached), in addition of the lantern object (with an emissive plain color texture).
Quote:
Originally Posted by gap
Is the halo from emissive materials visible through objects? If not, you can achieve the effect by creating proper ship lantern model with the proper emissive faces angles
|
Not visible throw objects, but the problem is that the halo is 3 times bigger than the lantern.
Quote:
Originally Posted by gap
Can you give me some details?
|
1. opened lantern object in wings
2. duplicated it
3. combined together
4. exported twice (the second with same name + "-uv2")
5. copied the 3 nodes from harbours_kit.dat (with ctrl + C)
6. changed all id
7. imported both model at same time
8. both textures linked to this model
9. imported new textures : day texture which is dark green, and light green for night light. This second texture never appears at night or day.