Quote:
Originally Posted by Kendras
From an emissive material.
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So emissive material's halo is automatically calculated... who knows, maybe also night lights have the same effect, without need of painting the halo on the texture
Quote:
Originally Posted by Kendras
Well, same problem as for sectorial lighthouses : the halo is always looking at camera, we can't control that. 
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Is the halo from emissive materials visible through objects? If not, you can achieve the effect by creating proper ship lantern model with the proper emissive faces angles
Quote:
Originally Posted by Kendras
Else, the city light trick doesn't work for me.
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Can you give me some details?