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Old 10-05-17, 03:46 PM   #2
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
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Therein lies the rub with the Jap_HarborTraffic.mis file in the game in general, and specifically to FotRSU, in that it runs from 19380101 to 19451231, with a goodly percentage of the docked ships set to spawn at about a 50% rate, every 600-900 hours, or 4 to 5 spawns per YEAR of the game... Not cool. The version that you are using was the first attempt at doing a "split" layer, with a 41a, 42a, 42b, 43a, 44a, and 44b file, with all the ships set to terminate at the end of the files' cycles. Works fantastic, other than the fact that the regular Jap_HarborTraffic.mis file loaded anyway, in spite of some Campaign.cfg editing. Not cool. We've tried another way now for the next version (hopefully shortly forthcoming) to completely eliminate the "legacy" Jap_HarborTraffic file from loading. We'll see how that goes. So what you are experiencing is currently a "normal" occurrence, and used to be a major contributor to the users' computers getting overloaded and eventually crashing (CTD)...
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