After my post yesterday I reinstalled original game to latest update.
Original game the Captor and Mk 54 are not present, but the Mk.50 is the torpedo of choice. Ran another quick mission on difficult setting.
Approaching target from behind him, I'm flying 180 @ 500 ft.
Launched torpedo with target selected and a RTE of 2k yds, snake pattern. Torpedo turns and heads directly at target in which it is suppose to.
As I was flying over target, I launched another Mk 50 after I flew past the target, so now target was behind me about 1k yds.
Dropped another Mk.50-snake, torpedo turned 180 around (as it should since the TARGET was selected and even though it was behind me). Torpedo killed target. The 2nd torpedo hit before the 1 st one arrived since it was launched further away.
However, as the 2nd (closer) torpedo hit, the 1st one was directly on the target and went by it since it was no longer an active target.
Game worked exactly as it should!
Things to consider if you guys are investigating.
1. Original game: even if a target is behind you when you launch torpedo, the torpedo SHOULD turn immediately and head to the targets location. Worked as intended in original game.
2. RA Mod: All these new torpedo settings are really wasteful. I don't know if they were just made up settings or if in fact they are settings that an actual Mk. 50/54/P3/Helo uses?
3. If the torpedo responds as it should as I stated in 1.above, those settings are irrelevant.
The only reason I can ever see using those torpedo settings is if you were just shooting (at a specific bearing) when you are not sure a submarine is even there. But why would anyone do that. You only carry a limited qty.
4. I have played many games where I shot all 8 MK.54 at 1 target and "maybe" 1 of them finds a target, and that is if "any" of them actually do what the settings tell them to do.
Yesterday during 1 game I launched 3 torpedoes, all set to 32555, with target in front of me flying 180. And then I watch all 3 of them turn around and go 000 when the selected target was in front of me.
Captors:
1. I've played at least 6 games this past week where I had the enemy sub boxed in by 4 Captors, and then watch that sub drive around inside all 4 of them and none of them ever launched. I've watched the sub actually drive within 100yds of Captors and they still never fired?
2. It takes Captors a ridiculous amount of time to sink to 1477 ft. This may be accurate, but that's physics and all which I don't know. Just seems that a 3000 lb object wouldn't take as long to sink to 1500 ft.
Consider you drop one from 5000 ft and ^ it still takes the same time to sink or at least it appears to be the same amount of time.
3. This seems to happens maybe 1 out of every 20 Captors I've used, but 1 or 2 times I've seen a Captor launch the torpedo right after it hits the water. Whereas almost every other time these things don't do anything but sink very slowly and sit and listen to submarines drive around them lol.
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