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Old 09-20-17, 03:39 PM   #9
FPSchazly
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Let me restate what I meant. 50/50 chance of helicopter leaving or staying once all friendly units are sunk. If it stays, it engages the player platform to the best of its ability with its remaining weapons and once those weapons run out, it disengages.

Just an idea. Some of the details would have to be fleshed out, like when would someone reasonably give up as the probability of finding the target as time goes on drops off pretty rapidly.
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