Quote:
Originally Posted by VonDos
Hi Gap!
Here's related screenshot...
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Okay, I see the problems. I will see what I can do
Those meshes are from SH5 I suppose; for some reason granny-format geometries are broken along the edges of their UV-projections.
In SH5, as in other games of the series, split edges are treated as hard edges, but I think face normals are also considered. If two adjacent faces have normals pointing in the same direction (with some tolerance angle), their common edge will still look smooth, no matter if the edge is actually two coincident edges. By the way: did you import normals when you impiorted the model in S3d?