AI units - no problems at all, controllable units - only clones of existing classes, so other navy's Perry or Kilo. Limitation - same sensors and weapons as original unit have to be used, for the new unit to be controllable. Making polish Perry which is same as US ship - works without problems. Making australian Adelaide class FFG with modified sensors and weapons - unit can't be controllable, only after reverting to original sensors and weapons unit works ok controlled by human.
After making what is needed in DWEdit, to get CONTROLLABLE unit, the controllers.ini file from DW directory has to be modified to add (Perry) or replace (Kilo) a playable unit.
I'm sure you'll find detailed how2do in Subsim forums archives. keywords: controllable units, controllers.ini. There were at least few descriptions IIRC. If you don't find anything, then I'll try to refresh my memory and describe it more detailed.
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