Quote:
Originally Posted by DeepSix
most people don't have high-end machines. So.... I'm with Sailor Steve; I don't know either. 
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I beg to differ: MOST have medium to high- end machines and considerring the fact that the game is due in one year from now, situation in the computer business is likelly to change in a good way in terms of price.
Anyway, rederring crews is no biggy in my book, but it has to be done in a smart way because were dealing here with tight enclosed spaces and glitches are likelly to occur, for instace its quite a bugger when 2 characters are on the same corridor goin in opposite directions. Quick fix would be just making them run through eachother and not make one stand asside while the other passes. And motion capture is a must (a standard these days id say). Come to think of it, the best way would be to motion capture few dozends on instances and transitioning them. Example, character hanging on do dear life during a DC attack and then transitioning to another animation, lets say running and passing through a hatch (like in Das boot). It really depends on how far are they willing to go with this. Like i said, no big deal to render 30 to 40 men but animating them in a realistic and convinging way is a headache. but NOT impossible to make though.