Quote:
Originally Posted by propbeanie
Are you referring to the area just North and West of Ireland, where all the routes converge to / from Ireland / England? I sure wish the ME would list what RGG it is that are there. There's 3 that I've found there in the area consistently. Two outbound and one inbound... The particular RGG you're referring to comes in, goes out, comes in and goes out, several times. I'll dig some more as I get the chance. Another thing we could do is build a mission near that date and near that location, and play it a few times to see what comes by, and if the game does a CTD...
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to answer your original question, yes, i am referring to the area just West of Ireland, where all the routes converge to / from Ireland / England. talk about a spaghetti bowl of route packages....geeez.
i was browsing through Lant_convoys_44 and saw 37 groups and i swear half them go through that area.
so, let me see if i understand what happens when a convoy meets a player's sub:
convoy is a single entity on a certain course and speed when it meets the player's sub.
it then spawns into the various ships that compose it according the parameters set forth in the DOT.mis file in the Group and Unit sections?
if that is true then only a percentage of the ships defined in the Group section will spawn due to the spawn percentages present?
this seems terribly computer-like computing...why would the app take a dive? i have written more CPU-centric programs and "the spawn" is not very complex when compared to other programs. just thinking.......
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