Quote:
Originally Posted by VonDos
Something like this?
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Exactly, but the anchor slot should look darker than the rest, because of shadows. Is its UV projection overlapping other areas of the hull? If it is not, you can draw those shadows directly on the texture or, even better, if you send me the mesh of the bow section and the texture, I can bake an ambient occlusion map for that section, and blend it with the diffuse texture