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Old 05-17-06, 03:53 AM   #10
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
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I agree the crew needs a bit more life, the biggest problem I have with them, is the way their feet are welded to the floor, the watch crew should be clinging on for dear life during rough seas, and ducking to avoid sea spray. Same deal for the command crew, depth charge attacks just dont have the same impact as say - das boot, the sub should shake violently when hit, the crew should again be holding on tight! (Just needs better camera work for this)
I always felt the command room is too empty in SH3! I dont get that clustrophobic feel as I would if it was full with 12 men rather than 5.

The watch crew should be 'standing by' before a surface, would be neat if they actually climbed up the ladder to the bridge, other crew members should be seen walking around doing some other activities smoking on the bridge during day etc.

For compartments, I would like to see the officers quaters opened up as the captains job would have taken him there, but thats it - i suppose the deisel engine room would be a nice touch and farily easy to do - but its more of an extravagance than a necessaty.
I dont think the team should bother modeling the whole sub, the torpedo room would be very difficult to animate properly, in practice the player (us) would hardly ever visit the extra locations anyway, you wont have time to watch the crew reload a torpedo when you are getting in position for your next target and trying to avoid escorts.

Instead i would hope the team spends that time on modeling extra playble submarines as this would boost game play and lastability of the game.

Damage model to the player submarine needs to be improved big time, a bent deck gun and a few scorch marks dont do it for me, I f my sub hull integraty is 20% I want it to look like it!

There should also be other hazards, notiably, fire and leaking battery gas seem to be missing.
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