Thread: [REL] FOTRS Ultimate Project
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Old 08-31-17, 09:18 AM   #5264
torpedobait
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Join Date: Feb 2004
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Quote:
Originally Posted by Psyentific View Post
I'm putting together a new install of SH4. I'm on the fence between FOTRS or TMO + RSRDC + [something]. As far as I can tell, FOTRS is one of the few (only?) big mods that's still being actively developed. On the other hand, TMO is good.

Is there a major feature list or some kind of "mod intent" document for FOTRS? How does FOTRS compare to TMO et al.?
I played TMO/RSRDC plus a few eye candy mods for at least three years. Loved it, but it became very predictable because RSRDC doesn't really change the events much. You wind up knowing where and when certain juicy targets will turn up. I even made a spreadsheet to make sure I was in the right place at the right time, such as being exactly 17 NM due South of San Cristobal island on May 4, 1942 I could expect 2 Shokaku Fleet Carriers to show up with a couple of escorts that were easy to avoid. Fun, but only in an arcade sense after the second time trying.

For the last year or so I've been playing the beta versions of FOTRS Ultimate (currently at v.063). Way more dynamic. Lots of targets if you get in the right places to hunt, and less predictable. Overall game play is superior in my experience. The Mod team is still working on it, but the improvements over TMO and TMO/RSRDC are substantial and effective.

But I wouldn't suggest you ignore TMO/RSRDC. It's just that when you eventually tire of the repetition you may want to consider FOTARS Ultimate, regardless of it's current state at that time.

Good luck, and have fun - that's why we are here!
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