Quote:
Originally Posted by gap
I couldn't find any example of ObjectRemains being used in stock files.
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This controller is used for destroyed models of the U-Boats' guns.
Quote:
Originally Posted by gap
Could you please tell me all you know about its correct usage (type of file that it needs to be stored in, its position in the file/node structure, format of the field where you specify the replacement model, etc.)?
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So, you have a 3D model that you want to be destroyed and replaced by a new 3D model or a special effect (particles). Link to this model a destructible damage boxe. Add the ObjectRemains controller as child of the node containing the 3D model. Specify the exact name of the node which will contain the new 3D model or effect. This node will be stored in a Library file.