Thread: [REL] FOTRS Ultimate Project
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Old 08-29-17, 09:34 PM   #5256
jlry
Stowaway
 
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Quote:
Originally Posted by propbeanie View Post
Your crew must have been very efficient in getting the boat stabilized. Like the Minneapolis or the Northampton, herculean efforts saved the boat...

I've had like four circle-runners in recent history. One I "crash dived" from periscope depth and the torp may or may not have run over the top of us. I heard it go by twice though. Another one hit the shears and destroyed the conn and everything attached, including both scopes. I was still able to get a "bridge view" when we did surface later (didn't wanna do datt in front of a bunch of enemy DD). None of the targeting equipment worked though. We returned to base. Another hit us somewhere around the mid-section and was a dud (someone else recently had that), and the last one happened when I was doing some testing and getting very frustrated with the game, short-tempered, and even shorter on patience, so I turned, sped up, and drove right into one, just from not really paying attention to what I was doing, even though you see me follow the torp in the vid... the boat sank about three minutes after the end of the video...



As for the debris field, we might be able to change some of that, but some of the reasoning behind the hard-coded portion of that is due to computer overhead. The game is over 10 years old, and 10 years ago, you didn't want the computer to have to track an empty box or life boat, when it should be tracking your next victim... We'll look and see what all would be involved with changing some of that. I do know that you get the same boxes everytime a vessel sinks, no matter which vessel. Only the number of boxes changes.


https://en.wikipedia.org/wiki/USS_Mi...ssafaronga.jpg
Oh interesting. I've never been damage that badly before. Normally I sink if something looks at me funny. So its possible to save the boat even with such massive damage? I thought it was a bug or something because I hadnt taken on water.
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