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Old 08-28-17, 09:16 PM   #28
gumbeauregard
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Join Date: Feb 2008
Location: Houston, Texas
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Quote:
Originally Posted by Rockin Robbins View Post
No, I'm stuck on your statement that all you have to do is have enemy speed and torpedo speed to hit your target. After you say that, no You Tube videos or other explanation matters.

You still haven't supported your foundational statement and until you do your Videos are really don't matter. Anybody can set up a canned situation fire blindly and hit in a You Tube video. It doesn't prove a thing. That's what the other deranged guy did with his 80-10 farce. Had dozens of videos up there that proved nothing. Claimed he never missed. Didn't have a targeting method at all. He could sink 'em in his videos though, just like you. It's a shame his targeting method was trash and not one single Subsim member profited from the prophet.

Have you bothered to check out a single thing I've been telling you about? Or are you just focused on being the Apostle of the New Way? Have you found a way to violate the laws of geometry? Without geometry there is no trigonometry, which is only analytical geometry. When the geometric base is fallacy, the trig is misapplied.

Final thought. There is a difference between empty bragging and instruction. Nobody ever learned a thing from empty bragging. The appearance of knowledge is not the same as knowledge. Understand the Dick O'Kane method. Understand the vector analysis method. Understand my paragraph about how to define a triangle and its application to your foundational statement that you can define a triangle by only specifying two sides alone. Fix your method. Quit defending fallacy and ask for help and I'll be glad to get you on solid ground, but you aren't ready for that. You Tube videos of booms won't do the job.

I'll give you until tomorrow morning and then I'll go with exposing the problems of your method. It'll be very simple graphical representation that will be self-validating and everyone will agree with. Except, presumably, you. That doesn't matter. I'm here to warn off the newbies.
Its plain to me you don't have a clue what you don't know.

If you do not understand the basic relationship of torpedo speed to target speed and how it determines the firing angle, you don't understand torpedo firing.

Zero Gyro Angle shots are the simplest shots of all. It is a simple matter of having the torpedo arrive at the impact point while the target occupies that point.

Target motion analysis to determine the target speed is critical to the equation but in SH it is much easier than in the real world. And one develops the target course in order to position for the shot.

The method I use is EXACTLY the same as the one in your tutorial video but since I understand the relationship of target speed and torpedo speed, I remove the unnecessary steps of entering AOB, speed and range into the TDC and simply calculate the firing bearing using simple trigonometry. I also remove the inaccuracies you introduce by not precisely determining firing bearing using accurate torpedo speed and target speed.

No WAG of 10 degrees for target speed less than 15 knots and 20 degrees for speeds higher.

It is a precise firing bearing.

Show me your method hitting a 27 knot target at 8000 yards with 4 consecutive torpedoes.

If it is so easy to "can" that scenario, show it to me.

I will give you a hint. Do all of your TDC inputs on that 27 knot target with the periscope on 41 degrees deflection with Mark 14's on low speed and you will hit it with a straight torpedo run.

I look forward to your video of the easily canned 8000 yard quadruple hit on a 27 knot target.
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