Quote:
Originally Posted by gap
... and interpolate the animation frames between them with a morphing program
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Mmh, I have to figure out what it is and how it works.
Quote:
Originally Posted by gap
Don't forget flames on top of flare stacks. Should SHIII miss a model of them, I think that extracting them from one of the 3Dwarehouse models and importing them in game shouldn't be too complicated 
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There is a high chimney model in harbours_kit.dat.