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Old 05-16-06, 11:07 AM   #64
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by GlobalExplorer
Without doing any extensive testing, I must disagree.

I have only played two patrols, and some test runs torpedoing static ships in La Spezia I had:
- a T3 blown up and sunk - I saw it blow up with my own eyes, just a few hundred meters away - and no credit given
So what does this have to do with NYGM?

Quote:
Originally Posted by GlobalExplorer
a C3 completely disappeared from convoy, almost definitely sunk, about one hour after torpedoeing - no credit given
The "almost definitely sunk" I think sums it up nicely...
I don't know if it's just me, but I think you take any criticism on your mod personal. It is a fantastic concept, already works to a great degree, and we all want you to succeed. I post these things that you seem to not know, because you claimed that it's not possible that credit for sunken ships is not given. Yet I have seen two ships sink and not being given credit, and I there is little chance that I dreamed it up. And this was only in the space of a few patrols and test runs, so it should happen all the time.

I don't know why you are trying to read between the lines to prove that the mistake was on my side, not on the mods.

If I am getting at your nerves, and I think I do, just let me know, and I will not post any more experiences with NYGM. Your mod is cool, and I think you will succeed with V2, but I know what I've seen and I've seen that the current version is not working for me (yet).
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