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Originally Posted by Kendras
No. The generator is not 'reactivated' when the height is again above 1,8 (18 meters above sea floor).
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18 meters above sea floor (that would be 1m a.s.l in the Pointe du Raz area), or 1.8m a.s.l?
I am asking because I would like to create a second, smaller splash effect to be triggered by lower waves...
Quote:
Originally Posted by Kendras
My own idea. 
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Hats off to you Sir
Quote:
Originally Posted by Kendras
It shouldn't, even if I tried to attach a blue star (to see what happens), but for a reason that I have not discovered yet, it doesn't show it. 
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I noticed the same. It seems that only the particle generator with lower index is rendered in game.
Quote:
Originally Posted by Kendras
No, this was just an illusion. If the wave crashes south, the foam appears south.
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Okay
Quote:
Originally Posted by Kendras
Very nice texture indeed !
Works very well, even if the 'stuttering' is still there.
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Okay, I am a afraid we will get to live with the stuttering. Something I have noticed is that every time test mission is loaded, sea conditions are slightly diffrent, and the stuttering gets better or worse depending on them.
On the other hand can you please test the patch below (It replaces patch 3) and tell me how it scores in therms of eye-candy?
Quote:
Originally Posted by Kendras
Oh, very cool sound to relax and sleep ! 
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Quote:
Originally Posted by Kendras
Uh, you want to add it underwater when waves crash on the rocks, right ? 
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