Do you remember a few months back when we lost the "Home" port in Fall of the Rising Sun Ultimate? It was an edit in the US_NavalBases.mis file. I'd go back in there, and double-check what you did. Pay particular attention to your numbering. I'm in the middle of a re-numbering nightmare right now with the Jap_HarborTraffic split files, and I'm about to take to the manual typing in of over 30,000 edits for each of five more files, due to all sorts of failures with all things concerning "modern" Windows and my old WinXP tools that are supposedly "compatible" with Windows 10 even. Not so, at least not with all the updates they've done over the last couple of months. I wouldn't even call it compatible with Windows 7, if you want to add in the VBScripting or a Common Dialog box. They just don't "stick" to the project... I'm going to my dual-boot computer next, and make me an application in there. To heck with this shtinking "modern" Windows garr-bojj...
Anyway, enough of that. Use one of the other bases as a "model" for what you're doing.
[Unit 1]
Name=Pearl Harbor
Class=NavalBase
Type=407
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-18954996.000000
Lat=2561680.000000
Height=7.758328
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-2.462462
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
Pay close attention to your "[Unit XXX]" number. Set the dates to co-incide with your CareerStart and Flotilla files. Be sure you've got it in a usable location, not underwater, and not at the top of a cliff. Zoom in on the map, and also look at the "Height=X.xxxx" line. Put the new one at the END of the file, else you have to renumber from where you put it in. You also cannot skip numbers (I just found that out the hard way)... You don't need to add scripted ships such as tenders or tankers or supply ships, but having them appear to come and go is cool.
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