Quote:
Originally Posted by Kendras
Oh yes, sorry. So, this was exactly what I was searching for, but it didn't help to sort out the idea I was following. Thank you anyway.
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My pleasure
Quote:
Originally Posted by Kendras
These .tga with colored background are something very strange to me. The same thing happens with trees' textures. And in game the background is transparent...
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Tree materials are hardcoded; it is possible that they have been coded so that their texture's background color is transparent in game. Other textures require (semi-)transparent areas to be painted as grey/black in their alpha channel, and the "enable alpha blend" flag of their material to be enabled. Texture particles seem to be the exception to that rule, as their transparency mask is often painted on the RGB channel rather than on the alpha channel