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Old 08-01-17, 08:45 PM   #11
cj95
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Join Date: Jan 2005
Location: Houston, Texas
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Okay, I was one of the ones that thought things looked a bit funny....but after some experimentation I think its pretty close after all.


Follow me here:

--I took an image of a 362 foot long LA Class and parked it at 361 feet (as close as I could get)


Now the game wont give you a perfect side view for measuring, but if you zoom out a lot you can get close.

--The issue is figuring which patch of water is directly "Above" the submarine. its hard to see in a still image, but if you use the mouse to rotate a bit back and forth you will see parts of the surface will shift left, and parts of the surface will shift right.....(still with me?)

---Directly between this is a small patch of water that will seem to hold still, because it is rotating on the same axis that the submarine is....thus is directly "Above" the submarine.

---From there its easy to MS PAINT a copy of the sub...(no photoshop)...and reveal that while not perfect it seems pretty darn close which can maybe be attributed to errors in my method.

Totally confused now?

I think the effect of the water seeming deeper than it is just an illusion of camera angles and all that.

Thoughts?

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