I agree with the OP, but it should be only critical damage that sends you back to port.
I was on an insertion mission that was successful, but went wrong on my way out. I took a small hit that flooded only a single chamber. It was manageable, and I was able to escape and continue to my next mission, which was an enemy infiltration mission. I battled it out with a few subs, but I took another bad hit that flooded 2 more chambers and took out my towed array.
Of course, I got another mission, but I could barely keep myself afloat. At that point, the game should have me RTB. Any more than 1 flooded chamber is critical to operation, regardless of enemy movements.
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