Thread: [WIP] Lighthouses mod
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Old 07-30-17, 01:28 PM   #436
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Kendras View Post
Don't worry, parameters are still as simple as possible
Okay, but remember what happens with your buoys mod, when many light buoys are in the area

Quote:
Originally Posted by Kendras View Post
and I don't think that a fastparticlegenerator is needed (and even possible ?).
Why not possible? It is in the list of the SHIII controllers. Not used much in SHIII, but in SH5 it is, and it is normally used for quick effects, like our flashing lights.
Not saying that we have to use it, but let's make a mental note about it, in case we need it in future

Quote:
Originally Posted by Kendras View Post
Already posted just above ! I'm currently making more tests about that idea.
good!

Quote:
Originally Posted by Kendras View Post
It's not really "pink". I let you test the new effect (color and animation) :

http://www.mediafire.com/file/g2i2f3...hthouse_FX.dat
Okay, I am going to test it

Quote:
Originally Posted by Kendras View Post
Yes, that would be so cool. I have to see what can be done here.
Yes please!
It is just a small detail, but one that might raise the realism level by a factor 2
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