Quote:
Originally Posted by the_frog
Hello gap,
before making things too complex -- what I was suggesting:
-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures
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This is an extremely simplified testing version of La Plate (only the tower) with resized textures embedded into the dat file:
https://www.mediafire.com/?mx5mmkcj84ygasc
Let me know if the specular mask is still black