Thread: [WIP] Lighthouses mod
View Single Post
Old 07-27-17, 04:42 AM   #388
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by the_frog View Post
Hello gap,

before making things too complex -- what I was suggesting:

-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures
This is an extremely simplified testing version of La Plate (only the tower) with resized textures embedded into the dat file:

https://www.mediafire.com/?mx5mmkcj84ygasc

Let me know if the specular mask is still black
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote