Thread: [WIP] Lighthouses mod
View Single Post
Old 07-26-17, 03:32 PM   #375
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

Hello gap,

before making things too complex -- what I was suggesting:

-- consider a less complex file structure (this may cause SH3 loosing track of all texture file paths ... that sometimes causes funny texture effects ....
-- this happens often preferentially with textures in the Texture folders ... that's why in GWX most textures were placed into the respective *.dat files or into the subfolders of the Air and Sea folder. Also, loading of large external texutures takes longer (and may cause fancy effects) than of embedded textures
the_frog is offline   Reply With Quote