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Old 05-15-06, 12:32 PM   #7
suBB
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Join Date: Dec 2005
Posts: 326
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Quote:
Originally Posted by MaHuJa
"objective alpha"
"objective beta"
and so on?
The player could observe along the way what has been done, and guess what is what, but
Anyway, su88/suBB takes it a bit too far, imo - *every* trigger unnamed. Helping him with one mission became slightly painful around that. The trigger list becomes quite useless.
ya I have to agree with you(sorry about that mahuja)

I didn't know any better before but I’m thinking that if I used event triggers instead I can still have trigger name listed, but not show up on mission status. Instead I was relying on mouseover to explain trigger description, which I did take note of for each and all.

By the time I realized the difference between goal and event in regards to mission status, map was 80% finished. The next go-around won't nearly be as bad.

@mahuja:

Still can’t get setfuel working and I’ve tried everything you've suggested and other possibilities.
Instead, I’m pondering another angle for the helo.

Is there a way to toggle addeffect smoke/fire, or at least have said script stay active for a period of time?
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