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Originally Posted by Palindromeria
i would like to write a mission that allows for thousands of possibilites.
i personally think it wouls be cool to sit down start one mission and have it give me a completely different mission every time !
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I suggest the name "dynamic" missions, from the Operation Flashpoint series of missions; though they were sorta resetting themselves.
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kinda like the quick missions. but with more ships more battle more potential from everything from a down pilot pickup , to a mined harbor / land assault to a blue water asw op. toss in the occasional friendly group to be in the midst of a fleetwar against random enemy formations..
how in the heck do i apply some of the really good ideas you guys have on random depth and/or speed scripts to hundreds/(thousands ?) of potential ships and subs and aircraft ? at this large a scale am i better off just copying and pasting 10 or 20 of the same ship and changing up the speeds and/or depths and putting them into greatgreatgreatgrandchildren groups to choose only 1 of the 20 or better to try creating scripts triggers and hidden whales to activate them ?
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I have a neutralsgenerator in the works - but at this point, the code isn't even usable for anything. The goal is for the generator to handle most of this.
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and seriously
what else really just doesnt work right ?
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...did anyone write that book yet? No?
(Someone should put up a wiki for the mission editor, and any time something doesn't work, the mission maker should put in an entry for it...)