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Old 07-20-17, 05:35 PM   #19
Raptor_Pilot
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Quote:
Originally Posted by kstanb View Post
Then how else can this issue be fixed? or I guess my question is, do you play 68's campaign? do you use (successfully) the Mk16?
Try not being detected.

Quote:
Originally Posted by Skyhigh View Post
I think he means that some dude on an escort notices a torpedo, he shouts it to the bridge, there some guy grabs a mike and shouts it to the merchants.
The merchant captain hears the message, goes like "what the heck", is momentarily stunned and then shouts an order to the conn man, who is now shaking with fear and chooses the wrong side of "Fight or freeze". The captain takes over the conn and starts evasive manoevers.

So there should be like a 25 second lag between spotting and responding. Is what I think he means.
What he means is the moment a weapon is detected, everyone should immediately sh*t their pants, and stand around for a few seconds cleaning themselves up before initiating evasive action.

Quote:
Originally Posted by kstanb View Post
And my example was ARA General Belgrano, a former USN Brooklyn class, I bet it was following a typical zig-zag formation, and not doing the snake pattern seen in the game
Actually, you yourself already addressed this point:

Quote:
Originally Posted by kstanb View Post
I am not talking down-the-throat shooting or exploiting the "running away" routine, but the ideal surprise attack against an unaware enemy (a Belgrano sinking scenario)
The Belgrano was taken by surprise. An ideal target for a spread of three Mark VIII dumbfire torpedoes.

Truth is, you're just not thinking correctly. The 1968 campaign requires weapon use very similar to a late WW2 scenario, the only difference is your submarine is nuclear powered, and very fast.
You still need to sneak past the escorts, put yourself into a favorable position, then attack a convoy with a spread of torpedoes from close ranges.

If you've played Silent Hunter, then you should have all the skills you need.
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