Quote:
Originally Posted by Der Teddy Bar
NYGM tested extensively for distance and attaining credit. In all cases we always got credit when the ship sank, that is when the ship sunk.
It is a simple test to perform. Set up a single mission, set the ship to sink very very slowly, torpedo it and d0 a runner while staying in the F12 external view with the ship.
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Without doing any extensive testing, I must disagree.
I have only played two patrols, and some test runs torpedoing static ships in La Spezia I had:
- a T3 blown up and sunk - I saw it blow up with my own eyes, just a few hundred meters away - and no credit given
- a C3 completely disappeared from convoy, almost definitely sunk, about one hour after torpedoeing - no credit given
I did not:
-reload or anything (I had other sinkings not credted after reloading but I know this a bug)
I might have done a save in between - but not reload - is this forbidden too?
Quote:
Originally Posted by JScones
Perhaps the problems stem from players still having the SH3 mindset. That is, plough in torps until instant kaboom. I find that I still use roughly the same number of torpedoes as I did with stock SH3 (but aim more wisely) and whilst I don't (always) get the instant indication of a sinking, I usually still end up with the sinking some while later.
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Concerning my initial statement, I must say that at first I did not know how to aim at special sections of the ships, so this statement is true to some extent. But I have tested again with docked ships in LaSpezia, and this time I aimed perfectly.
NOTE: I believe that my problems might be a particular problem of sinking tankers in ports, because the hull will settle on the ground and not sink. But here are the facts.
Attack on docked T2 Tanker from 500-800 m AOB ~90deg:
>two torps in the two bow sections - bow sinks, but ship not sunk
>another two torps the two stern sections - nothing happens except small fire. Stern doesnt even sink.
>a fifth torpedo in the middle - fire goes off and ship is destroyed - out of hitpoints
All torps were set to 11m depth, magnetic impact, and all hit different parts of the ship. I use time compression between torps to see effects of hits.
As said before, I use GW1.1.
And yes, I had other ships which sank fine.
The german destroyers still have the old damage model right? They usually blew up from one torp.