Quote:
Originally Posted by Kendras
Ok. So the rock and the base are now solid (collision).
|
At last!
What about foam? In SH5 the game automatically spawns foam on the water surface, around objects with a StaticObject controller on them. Does it work the same for SHIII, or we will have to add the effect through val file (provided that this is possible)?
Quote:
Originally Posted by Kendras
The strange thing is that if I delete the 3D models circled in red, it's still working. What is special with the new 3D models (the 2 others) ?
|
That's not strange
In each tree, the first model is the one used for collision detection and it is invisible in game. The second model is the one you view in game; deleting it, or making it invisible, doesn't prevent the game from still detecting collisions when another object hits the collision model
Quote:
Originally Posted by Kendras
Else, the Caustics controller works on the base, the effect is visible underwater.
|
Nice, I didn't hope it would have worked so easily.
Does it look nice, or it will need its parameters tweaked?
Should we add it to the tower (main unit) too?