Quote:
Originally Posted by gap
On average, a little more than 2,400 polygons for the depth charges, and almost 1,000 for the arbors. Do you think they are too much? there is still some space for downsampling them...
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The US-type DCs in the guns_UK have about 1000, without arbors. That later Brtish throwers had the arbors built-in.
Quote:
Originally Posted by gap
That's what I had planned. DC barrels and arbors are separate models. I think it is impossible making arbors to detach themselves in midair, and to fall down in the water following a different trajectory that their barrels. Nonetheless, we can place them on a child node of the barrel node, and attach to them a VisibleUnderwater controller set to false. What do you think?
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That could be a good compromise. The later British (and likely also the US) throwers had built-in arbors. That means, no arbor was ejected.