Thread: [WIP] Lighthouses mod
View Single Post
Old 07-18-17, 03:58 PM   #276
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by MLF View Post
Have just had a quick test. CTD when the GPU picked up the first light flash I'm afraid. Took out the RayTracedHalo controller from Lighthouse_FX.dat and all now OK. What does this controller do (apart from CTD)?
Quote:
Originally Posted by Kendras View Post
Same here.
Did removing either the new WaterReflection controller or the RayTracedHalo controller solve the issue for you?


Quote:
Originally Posted by Kendras View Post
Icon is better, text is readable, but I think the icon should be smaller (if possible), and text should be very near the icon.

How it looks :

Let's say half the current size and two times the current resolution? would that be okay?

P.S: was the screenshot above taken with the 'standard' tga or with the 'spare' one?

Quote:
Originally Posted by Kendras View Post
BTW : Rock is still not collisionable ...


Quote:
Originally Posted by Kendras View Post
Next lighthouse (after La Vieille) :

http://www.dirm.nord-atlantique-manc...le22618b-1.pdf

... Near Brest, a harbour which is becoming more realist !



Quote:
Originally Posted by MLF View Post
I'll put my reflections on later - time to eat!!!!!!!
Was your last screenshot taken with the latest alpha of the lighthouse? If so, after all it seems that the faint look of the reflection was caused by Min and MaxVis parameters rather than texture compression
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote