Quote:
Originally Posted by Bubblehead1980
Convoys in RSRD are not randomly generated, they are spawned once on specific dates and times with specific ships. Lurker used historic records to create the convoys, they follow the shipping lanes used, shift with time and phases of the war etc. Convoys are smaller because japanese ran small convoys mostly, ran a few larger ones late in 44 and into 45.
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Oh I'm aware of that, and that's part of why I love it, but like you point out there are missing convoys. I know they're there and I think part of it is that it makes the game very dependent on where you get sent at what time, which is clearly realistic, but it would be nice if there was a little more leeway. For instance if I get sent to Palau in late '43 I would expect to hit a convoy, but if I'm a week or so off, then I strike out, even though I'm in a high traffic area at the right time of the war. Again I know that's realistic, but I guess I'm looking for a happier medium between gameplay and realism. TMO's default campaign seems like a good balance, but with no traffic at all around some high volume islands, the routes just feel a little off...
And don't get me wrong I love both of these mods. I think the beautifully accomplish what they set out to do. I'm just voicing my vision of a perfect campaign mod. Since I'm no modder, I'm perfectly happy with what I've got (though I may tweak my campaign orders so that I'm not spending all of 1943 in the Sea of Japan).