Thread: FOTRS vs TMO?
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Old 07-13-17, 07:53 AM   #11
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
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Quote:
Originally Posted by RampantParanoia View Post
I’ve got to say, as a long time lurker I’ve followed FOTRSU with great interest. It’s really good to see how much work you guys are putting into not only the mod but fixing age old (and newly discovered!) bugs in the base game as well. I also love your approach of the base mod and compatible plugins, an absolute stroke of genius!

FOTRSU looks to be a beautiful mod, but I’m really glad to see that you’re planning on including less hard AI. I’m a bit of a wimp when it comes to that, but I don’t want to miss out on all the great content your team are creating just because I can’t handle the escorts :P
If you're not enjoying the game then it's the modders' fault! We're going to do some things in FOTRSU that all of us will both love and hate.

We'll have an OTC (probably under a different name) mod where you have a perfect recognition manual with all correct measurements in it and every ship on the ocean represented. If you miss, it will be your fault unless you get a faulty torpedo. I hate this one. Many wouldn't play SH4 without it. We'll have it. I don't have the right to tell you how to play your game.

We'll have probably four different levels of enemy AI, from easy to deadlier than we have now. New players deserve to be able to see all the visual and sound improvements in FOTRSU but right now they can't survive. That's not right and we'll fix it.

Different keyboard layouts, boat skins, plotting grids, even some crazy unrealistic stuff I'm known for, all will be available as Certified FOTRSU Plugin Mods. Roll your own supermod. Coming soon to a computer near you!
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