Quote:
Originally Posted by Kendras
Yes.
So, I tried your new version :
1. small error in .eqp file (easy to correct  )
2. I reworked a bit the model of the lantern and top mark (very small change)
3. I added the light.
4. your texture is perfect now (no more transparent pixels)
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Amazing!
Is your light the final version (with 9 very quick flashes every 10s)? Can I move it to the FX library file I have created and link it to the lantern 3D model through placement node, as I proposed in one of my previous posts? I think that having all the lighthouse (and buoy) light effects in an external catalog file and picking them up from there according to the needs, would be a cleaner implementation. What do you think?
EDIT: Is there any special reason for you to switch the texture of the top mark to a plain black texture? The texture I had originally set is black as well, but with some rust textures on it