07-12-17, 03:56 AM
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#165
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Nub
Join Date: May 2011
Posts: 2
Downloads: 13
Uploads: 0
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Quote:
Originally Posted by CaptainX3
Assuming that the extended campaign mods only change the campaign files, and don't add a bunch of new subs or sensors or weapons, then yes, they'd be compatible, but you'd have to make sure NOT to overwrite the summary.txt file in the campaign folder, because that is what dictates the available player subs. As long as you don't overwrite that, they should work, but I haven't tested them yet.
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Thanks heaps Captain
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