Quote:
Originally Posted by caine007
Save weight by leaving out the warhead and guidance system and make it entirely manually controlled. Match it to projected enemy capabilities and then ramp it up to superhuman levels.
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I'm pretty sure warhead and guidance aren't the heaviest parts of a torpedo (in Mk-48 warhead is about 17% of total mass). Even then there's also issue of balance. And if you were to develop a new torpedo just for training purposes then there's the issue of cost.
Still, what's the point of doing all that if a decent software with all the available data can simulate the whole thing just as much.
The big problem is that you don't know how the ENEMY torpedoes will behave.
You can be an expert at avoiding Mk48s but how is that going to help if the enemy torps will behave differently.
For ex. when I was working on torpedoes for my mod I increased the range of some Russian torpedoes. As a result the tactic of changing depth and gainign as much distance as possible stopped working because the torpedo would reacquire you before you can get out of its range.