Quote:
Originally Posted by Kendras
Ahoy !
1. First try in game : model is completly white.
2. I changed folder's name to "TNormal" : model is now black, with yellow pixels
3. I opened the texture in Paint.net and removed transparency : problem is that some pixels stayed transparent (the purple ones on the pic) :
4. I corrected the texture :
|
Wow, looks nice and as far as I can see from your picture, model's height seems about right.
So what was the problem with the texture? The alpha channel is meant as specular mask, I hope SHIII supports it, as it can enhance visual realism dramatically. Anyway, can you send me your edited files, or tell me what you changed exactly so that I can keep working on an up-to-date version of the unit?