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Old 07-09-17, 06:51 PM   #5
Vlaxie
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Join Date: Jul 2016
Location: Serbia
Posts: 5
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Quote:
Originally Posted by zero2005 View Post
I'm also having issues, i generally don't use the Stadi, but for me, it's usually after about 20-30m in (sometimes earlier) and I try to either open the platform reference to get some quick info, or during when i'm trying to classify a target as a specific ship with the classify target menu.

One thing I'd like to know is, what video cards are people using? I have another issue with the stat-card (another post), and I believe it may be an issue related to the wrapper and newer (2012 or so ish) AMD cards.

another possible issue is the 3d models being rendered? i've had random crashes with targets who start at 15-20nm out, then when they get closer or I have a weapon inbound when the weapon gets to a certain distance it causes a crash. i'm wondering if the game recognizing that the target is within a certain distance it tries to render it and fails?

also, i'm assuming you are all on windows 8/10 and running the d3d8 wrapper dll?

has anyone tried sideloading into a Linux install and running WINE to see if these crashes or other errors are still present? I'm tempted to go that route at this point due to potential simplicity vs dealing with old modified DLL's and other graphical issues.
If it's any help, I'm on a laptop with an Nvidia Gforce 840M (2GB DDR3) and Win 7 64x, but considering that many of us are having this issue, I doubt your system is to blame. I'm not sure about the rendering you mentioned but the crashing seems completely sporadic on my end, I've also tried out several different subs but it makes no difference.
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