Quote:
Originally Posted by Shadow
Thing is, wouldn't ACR make a torpedo far easier to evade? All the target would have to do is force the fish to do more than a 180-degree turn, and then bam.
|
In game, possibly. In reality, not a chance. You'll note I said earlier that ACR was only a valid cutout when it WASN'T in terminal homing. If it's in Terminal, it doesn't care what the gyro angle is - it knows exactly where the target is. If it were to lose track, ACR would then be a valid cutout again.
Thing is, in ASW combat, by the time you know a torp is on it's way, there is next to no chance to create the situation you describe. Standard evasions tactics is to put all your speed across the LOS (IE, put the weapon off your beam and floor it). Unlike the game, where you can create 'knuckles' (total BS, BTW) and noisemakers are very effective in the short term, modern torpedoes aren't going to lose their lock easily, and they certainly don't turn away they way the MK48s in the game do when they get fooled. That's how I got killed twice in this game so far - 10Kyds away, my weapon gets spoofed, turns 90*, and then SOMEHOW picks me up and homes in.
So yeah - ACR should be in here, but isn't, and now we're getting killed by something that even the NAVY figured out decades ago.