Thread: FOTRS vs TMO?
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Old 07-05-17, 12:12 PM   #5
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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Originally Posted by Steiger View Post
LMFAO Robbins. Thanks for the answers - from a gameplay perspective, how does FOTRSU differ from TMO?
First of all, FOTRSU is very, very bloodthirsty. TMO is easy compared to FOTRSU so far and you will run into escorts that will just kill you. If they have your number, you're dead. We have Japanese escorts with side throwers.....

Also we have Japanese submarines in the game for the first time. Still working on details, but as they are now, they run around surfaced and open up with their deck gun if you get close. You can sink them with torpedoes or deck gun.

We have doubled the number of different ships on the ocean compared to TMO. We have optically perfect periscopes, TDC and binoculars. Their field of vision is correct. You can use the periscope reticle to read off measurements that are accurate. The deck in the control room cants down when you dive, up when you ascend.

You can turn BOTH radars on and off. The keyboard layout is improved over TMO. The sounds are entirely reworked, with primary and secondary batteries of capital ships having separate sounds. The graphics have been majorly improved: compare smoke in TMO with FOTRSU smoke. It's amazing.

There's a lot more but my brain is on strike. Team members, help out here!
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