View Single Post
Old 07-02-17, 06:45 AM   #30
Tinman764
Chief
 
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 177
Uploads: 0
Default

Quote:
Originally Posted by CowabungaKid89 View Post
Thank you for posting this. Since it came up in the video: what I think really needs fixing ASAP is that this magic value of 10 on active is something I had to look up on forums. Such information should be available in game, preferably in a tutorial. Players should never have to rummage around in game files or forums to get such crucial information.
I agree. It was the same video you linked that helped me out too.

I think maybe changing the numbers to a more descriptive (and hopefully immersive) system like detection levels of "unlikely" "probable" "likely" etc... would be good?
Tinman764 is offline   Reply With Quote